They called it the Blue Whale Challenge. Behind screens, thousands of kids received strange instructions. Some ended up dead. No one really knows who was behind it — or how many lives it took.
Fifty Days to Die: Inside the Digital Horror Story That May Have Killed Dozens of Teens Worldwide
On the surface, it looked like just another creepy internet rumor.
A supposed “suicide game” circulating on Russian social media. Vague screenshots. Disturbing whispers. Headlines that sounded almost too grotesque to be real. But then the bodies started piling up.
The Blue Whale Challenge wasn’t just a story. For some families, it was the last explanation left when their child jumped from a rooftop or hung themselves in a bedroom. And for the internet — trained to sniff out hoaxes — it became something far more unsettling: a possibly real urban legend with deadly consequences. A horror story disguised as a game. One you could play from your phone.
“You’re in the game now.”
Reports say it started around 2016 on VKontakte, Russia’s largest social network. Teens would get a DM from someone posing as a “curator” of a secret game. If they responded — even once — they were “entered.”
What followed was a list of 50 increasingly disturbing “challenges” delivered over 50 days. At first, it seemed almost harmless — weird, but not deadly.
- Wake up at 4:20 a.m. and watch psychedelic and scary videos that curator sends you.
- Draw a whale on a sheet of paper, send a photo to curator.
- Type “#i_am_whale” in your VKontakte status.
But quickly, the tasks turned brutal — methodical, manipulative, and increasingly violent:
- Carve a whale on your hand with a razor, send a photo to curator.
- Go to a bridge, stand on the edge.
- Don’t talk to anyone all day.
- Every day you wake up at 4:20 a.m., watch horror videos, listen to music that “they” send you, make 1 cut on your body per day, talk “to a whale”.
- Jump off a high building. Take your life.
Participants were reportedly told they couldn’t back out. The curators said they knew where they lived. That they’d kill their families. That quitting meant consequences. Teens were isolated, psychologically broken down, and pulled deeper into obedience. Some left behind strange messages. Others vanished.
See the full 50-day challenge list below — exactly as it’s been found online.

The Death Toll That No One Could Count
In Russia, the game was reportedly linked to over 130 deaths. But the number was never officially confirmed — and that’s part of what made the fear metastasize. The game seemed to spread like a virus. Cases appeared in Ukraine. Kazakhstan. India. Argentina. And eventually, whispers of it made their way to the U.S. and U.K.
In 2017, 15-year-old Isaiah Gonzalez livestreamed his suicide on social media. His parents later found Blue Whale references on his phone. That same year, a 16-year-old girl in Georgia was found dead with messages referencing the game on her laptop. Authorities couldn’t prove a direct link, but the signs were eerily consistent.
Every time it was written off as hysteria, another teen died under strange circumstances.
Was It Ever Real?
Skeptics point out that many of the reported deaths were likely suicides with unrelated causes. They claim Blue Whale was a moral panic — a digital-age version of Satanic Panic — born out of internet paranoia and bad journalism.
But in 2017, Russian authorities arrested Philipp Budeikin, a 21-year-old psychology student, for allegedly creating the game. He confessed — chillingly — saying he believed the victims were “biological waste” and that he was “cleansing society.” He was sentenced to three years in prison.
Others claim Budeikin was a scapegoat. That the game had mutated and spread on its own. That hundreds of anonymous “curators” were now running variations of it, far beyond Russia. The internet had made it immortal.
“I Wish I Never Let Him Have a Phone”
For the families left behind, it didn’t matter whether the game was real or not. Their children were dead. And their final days were marked by strange behavior: secrecy, self-harm, withdrawal, fascination with death. Things no parent can ever unsee.
One Indian mother, after finding her 14-year-old son hanging in his room, discovered “#I_am_a_whale” carved on his desk. A father in Brazil found hundreds of deleted texts on his daughter’s phone — all to a number that no longer existed.
Instagram and TikTok later banned Blue Whale hashtags. But new variations kept emerging under different names: Momo. Jonathan Galindo. Quiet cults spreading through encrypted chats, hiding in plain sight.
A Game You Can’t Delete
The scariest part of the Blue Whale Challenge wasn’t the game itself. It was the idea that something like it could work. That you could use a smartphone — the thing you give your kid to keep them safe — and turn it into a weapon. That behind some random DM could be a stranger orchestrating a suicide in slow motion. And no one would know until it was far too late.
The game might be fake. The deaths were not.
So maybe the question isn’t whether Blue Whale was real — but whether we’ve built a world where it could be.